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Ping VR: France's Specialty

This is an AI translation into this language for easier reading. The original is the German version: open German original.

At the French Ping VR Championship in Montpellier, it becomes clear how the virtual variant of table tennis has matured into an international discipline in France.

3 min read
Ping VR: France's SpecialtyAI MODIFIED

TVS News AI, editorially supervised, presents Ping VR: France's Specialty.

TVS News AI editorial team presents Ping VR: France's specialty.

From October 30 to 31, 2026, the Sud de France Arena in Montpellier will host the fifth French Ping VR Championship. The tournament focuses less on classic table tennis than on its digital variant: the players compete against one another in a virtual reality environment.

For you, this is primarily a look at a niche that has surprisingly quickly grown beyond its own borders. While many disciplines only become known through international streams, Ping VR has developed in France into a specialty with international significance.

The key question is therefore: How was France able to give Ping VR the decisive boost? Stéphane Lelong talks about exactly this. He is responsible for new practices and innovations at the Fédération française de tennis de table.

Ping VR becomes a major sport in France

Stéphane Lelong describes the development in an interview with Ouest-France as a success that extends far beyond the domestic market. France enabled the discipline to rise onto the world stage. This statement is also the core of the conversation – and the reason why the fifth edition of the championship in Montpellier is more than just a local tournament.

The format follows a recognizable pattern: on two consecutive days, the participants meet in the arena. The FFTT expert places this event within the broader trend toward the professionalization of virtual table tennis. Precisely because France seemingly proceeds differently from other countries, it is worth taking a closer look at the domestic championship.

What the virtual reality version changes

In Ping VR, table tennis is transferred entirely into a virtual environment. This initially sounds like just a digital variant, but the appeal lies in the new way of playing: the physical dimension of the classic sport is combined with a technically enhanced environment.

This combination makes the discipline interesting for its own audience. At the same time, it explains why a comparatively small sports federation like the FFTT maintains a separate department for new practices and innovations. The tournament in Montpellier is therefore not just a competition, but also a visible test of the concept.

Montpellier as the venue for the fifth edition

With the Sud de France Arena in Montpellier, the event has a venue that is known far beyond southern France. From October 30 to 31, 2026, the fifth championship will be held there for the first time since the series was introduced.

The look at Montpellier thus leads to a concrete example of Lelong's thesis: France has not only promoted a new format of play, but given it a framework within its own structure. Whether the approach will hold up for the global future of Ping VR will have to be demonstrated at a level comparable to that of other nations.

The global significance of the French model

The clearest statement in the interview is that France enabled the rise of the discipline on a global scale. This perspective is remarkable because it attributes the success not solely to the game itself, but to the environment that the FFTT has created in France.

For fans, this means: the fifth championship in Montpellier is more than just a date in the French esports calendar. It is another test run for a model that is intended to have an international impact. France's ambition is not merely to participate in Ping VR, but to actively shape the development of the discipline.

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