LIVE
Trump Envoys Head to Norway for New Ukraine TalksSiemens HR Chief Wiese: AI Won’t Replace Entry-Level JobsTrump in Kansas: Anti-Muslim Hatred in the Midterm StretchSPD power struggle: Heil challenges Klingbeil – Lower Saxony axis brokenNBA Season 2026: Wembanyama's Moment, LeBron's Last Bet and Five Spanish HopesCristiano Ronaldo banned for 30 days – Portugal's federation cracks downHelen Haines in critical condition after suspected car attackAttack in Wangaratta: Australian MP Helen Haines Fighting for Her LifeGraf pitches Red-Green-Red—and bets on three transport issuesWall Street: AI stocks recover weekly losses – ASX in the red ahead of openVW Plans Pay Freeze Through 2030 – IG Metall Demands 5% MoreStewart Stays: 'Daily Show' Will Feature Him Through the Next Presidential Election

Bloober Team sticks with physical games – for as long as possible

This is an AI translation into this language for easier reading. The original is the German version: open German original.

Bloober Team will continue releasing physical editions—provided they can be produced. CEO Piotr Babieno points to the emotional bond between collectors and studios; Sony has announced it will end disc production in 2028.

2 min read
Bloober Team sticks with physical games – for as long as possibleAI MODIFIED

TVS News AI, editorially supervised, presents Bloober Team sticks with physical games – for as long as possible.

Bloober Team sticks with physical games – for as long as possible.

Bloober Team remains committed to offering games you can keep on your shelf. As long as the studio can produce physical editions, it wants to continue offering them – CEO Piotr Babieno made that clear in an interview with GamesRadar+. The statement comes at a time when PlayStation has announced it will end disc production in 2028. For those who would rather see Bloober’s horror games on a shelf than in a digital library, this is a signal: there is no quitting for now.

Why Babieno is sticking with discs anyway

Babieno says what many developers only hint at: digital distribution is easier, cheaper and more profitable. Nevertheless, he sees game collecting as an emotional glue between players and studios that no digital library can replace. Tymon Smektala, CEO of Bloober subsidiary Broken Mirror Games and former director of the Dying Light series, shares this view. Both grew up with the idea that collecting games is part of hobby culture.

However, the statement is not a promise of unlimited disc releases. Whether Bloober can actually offer a physical edition for a given title depends, according to the studio, on whether production can be sustained for the retail market. The company itself acknowledges the commercial appeal of digital distribution.

Onyx: The Dark Grip as the trigger for the debate

What sparked the conversation was Onyx: The Dark Grip, an upcoming horror game from Bloober Team that Broken Mirror Games will publish. The title is planned as a third-party exclusive for Switch 2 and designed entirely for handheld mode. That puts the game squarely in the debate currently being held over Switch 2 games without physical editions.

What this means for you as a player

If you prefer your horror games on a shelf rather than in a cloud library, Bloober’s statement makes the studio a clear ally in the debate over digital versus physical games. Switch 2 collectors can therefore keep an indie horror contender on their radar, one that could appear in stores – if production goes ahead.

At the end of the day, Babieno and Smektala are concerned with more than technology, but with connection: according to them, collecting creates an emotional bond between players and studios that digital libraries cannot create in the same way.

↓

Sources

What do you think?

AI-assisted · editorially supervised

Keep scrolling to react and share.