PS1 and the Internet: Sony's Failed 2000 Bid
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Today, every console is online. In 2000, Sony failed in its attempt to bring the first PlayStation to the internet, according to Gamekult – Sega had tried it with the Dreamcast, while Microsoft got it right with the Xbox.
AI MODIFIEDTVS News AI, editorially supervised, presents PS1 and the Internet: Sony's Failed 2000 Bid.
Today, going online is a given for any console. That this was once a daring experiment is easily forgotten. In 2000, Sony ventured this very step with the first PlayStation – and, according to Gamekult magazine, literally bit off more than it could chew. The attempt to bring the PS1 online evidently ended in fiasco.
As Gamekult writes in a retrospective, the idea of a network-capable home console was not new at the time. Sega had likewise ventured the move of shipping a console with online capability out of the box, with the Dreamcast. With Microsoft, the first clean leap came with the Xbox, according to the magazine. Sony slots into this list of early attempts with its PS1 experiment – standing there as a cautionary example of a painful false start.
Why the PS1 left barely a mark as an online console
Whoever sat in front of the TV with a PS1 in the early 2000s experienced the internet on the console only at the margins – if at all. That is the lasting legacy of the experiment: it quickly faded from players' minds, while Sega and later Microsoft remained more present with their online offerings.
What Sony could take away from the fiasco
That Microsoft later mastered the online step cleanly with the Xbox shows, in retrospect, what Sony could have made of the PS1 attempt with more patience and infrastructure. Microsoft reached the goal cleanly, Sega had ventured the move with the Dreamcast – Sony was left behind with the PS1 experiment. The 2000 step is today above all a historical footnote that explains why Sony's own online success story began much later.
Today, with online gaming a standard feature on every platform, Sony's PS1 foray of 2000 looks almost quaint. But anyone who wants to understand why the console world's first steps online were so bumpy cannot ignore this experiment – and the tuition paid by Sony, Sega, and others.
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