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Witcher 3 Switch 2 patch rolls out today: Resolution and 'visual clarity' adjusted

This is an AI translation into this language for easier reading. The original is the German version: open German original.

CD Projekt Red is rolling out the previously announced Switch 2 patch for The Witcher 3: Wild Hunt – Remastered. It addresses several issues and adjusts, among other things, resolution and 'visual clarity'.

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Witcher 3 Switch 2 patch rolls out today: Resolution and 'visual clarity' adjustedAI MODIFIED

TVS News AI, editorially supervised, presents Witcher 3 Switch 2 patch rolls out today: Resolution and 'visual clarity' adjusted.

Witcher 3 Switch 2 patch rolls out today: Resolution and 'visual clarity' adjusted.

If you're playing The Witcher 3: Wild Hunt – Remastered on the Nintendo Switch 2, it's worth a look at your console today: CD Projekt Red is rolling out the previously announced patch 5.01, and it addresses a whole range of issues – starting with what was probably the biggest point of criticism since the release of the overhauled version at the end of September.

Because that's exactly where the frustration had piled up: players had reported that the game looks blurry – especially in handheld mode. That's exactly what CD Projekt Red is now tackling. As Eurogamer reports, the patch makes adjustments to image sharpening and resolution to improve "visual clarity and fidelity" – that is, overall sharpness and detail. In addition, there are lighting changes that dial back some of the brightness that has been one of the main points of contention since the release of the Remastered version in September.

Gameplay fixes: from rogue boats to Vesemir's Quen loop

But the patch goes well beyond mere image adjustments. In the gameplay section, CD Projekt Red has worked through numerous bugs: The "Auto-apply blade oils" function previously only worked if it was activated during the current session – now it applies permanently. Also fixed: boats that under certain circumstances moved on their own and ignored terrain collisions. The ladder interaction animations have been improved. Geralt collided with dead enemies after the Aard finisher – done. Vesemir repeated a dialogue line when Quen was cast multiple times – also fixed. The bugfix list also dispatches a delayed dodge, an error that caused bombs to be thrown even when the option was disabled, incorrect values for the Synergy skill bonus, missing damage reflection on the Exploding Shield ability, and a complete depletion of stamina when Geralt simultaneously sprints and dodges.

UI, audio, and performance: more options, fewer artifacts

In the UI, CD Projekt Red has fixed, among other things, a stuck "You've gained an ability point!" popup, flickering input prompts on the meditation screen, and a missing potion tutorial after opening the Consumables tab. Misaligned progress bars were also corrected. In the visual settings, Bloom, Tone Mapping, character lighting, as well as Ray Tracing and Path Tracing have been revised; Bloom, Light Shafts, and Depth of Field are now available as separate options in the graphics settings. The Dynamic Resolution Scaling logic, which could cause visual artifacts under certain configurations, has also been mitigated. The audio fix, by which voiceover audio became significantly quieter than other in-game sounds after navigating through the pause menu tabs, is now finally also available on consoles with this patch.

Switch 2-specific fixes beyond sharpness

On the Nintendo Switch 2, in addition to the resolution and sharpness adjustments, CD Projekt Red has fixed a rare crash when switching between in-game regions. Cache handling for cross-platform mod support has been optimized, an HD Rumble bug where the vibration feedback when climbing ladders was only felt in the left Joy-Con 2 is also a thing of the past, as is an error that allowed map markers to be placed on the black bars around the map.

Miscellaneous: saves, foliage, and Ukrainian localization

Due to backend issues, the policy consent screen will appear again – you'll need to confirm your settings once more. My Rewards and Twitch/Bilibili drops that didn't appear in the treasure chest in Vizima when it was already open are fixed; as a side effect, duplicate items may appear – according to CD Projekt Red, "a bonus". Colliding foliage now reacts to collisions, and measures have been implemented that address potentially damaged save files. Ukrainian text localization is now available in all regions.

For you as a Switch 2 player, this means: if you've found the Remastered version too soft, too bright, or overall blurry since its release in September – especially on the go in handheld mode – you're getting an official answer to exactly that today. The patch also overhauls the eleven-year-old RPG ahead of the upcoming "Songs of the Past" expansion, which according to Eurogamer is slated to release next year.

More details at Eurogamer

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