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Hideo Kojima on the new Resident Evil film: "Like going back to the PS1 original — only with cursing"

Dies ist eine AI-Übersetzung in diese Sprache zur besseren Lesbarkeit. Original ist die deutsche Fassung: deutsche Originalfassung öffnen.

Hideo Kojima has watched Zach Cregger's new Resident Evil film and draws an unusual comparison: it feels like the first PlayStation game from 1996 — complete with noticeably more swearing.

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Hideo Kojima on the new Resident Evil film: "Like going back to the PS1 original — only with cursing"AI MODIFIED

TVS News AI, editorially supervised, presents Hideo Kojima on the new Resident Evil film: "Like going back to the PS1 original — only with cursing".

Hideo Kojima is not the type to hand out praise lightly — especially when it comes to a film adaptation of a defining game series. Now the creator of "Metal Gear Solid" has watched the new Resident Evil film, and his reaction is so unusual it's already making the rounds online.

"Like going back to the original PlayStation game and saying 'fuck' the whole time."

Hideo Kojima, translated via Areajugones

That's how Kojima describes his experience. In plain English: he was reminded of the first hours of Resident Evil from 1996 — and he cursed plenty along the way. What exactly he means, he explained in a longer statement picked up by Areajugones.

Who is making this Resident Evil?

Zach Cregger is directing. The filmmaker isn't a blank slate — "Barbarian" and, more recently, "Weapons" both thrive on twists that grab the audience where it feels safe. According to Areajugones, the film deliberately skips familiar characters and stories that gamers already know from the games. Instead, Cregger is going his own way.

That Kojima of all people is praising it: the Japanese developer is one of the few game creators who speaks openly and in detail about other people's work — and whose judgment carries weight in the industry.

What the comparison with the PS1 original means

The first Resident Evil is widely considered a milestone of the survival horror genre. Anyone who played it in 1996 on the original PlayStation remembers: the game didn't lull you in — it dropped you into an uncomfortable situation.

When Kojima compares the film to that experience, he's pointing at exactly that rawness. No glossy action, no loving recreation of familiar locations — but a feeling that won't let go. The "fuck" fits: a punch that doesn't stop.

What happens next?

As for a release date, cast, and concrete plot, the project is keeping its cards close so far. What's clear: with Cregger behind the camera and Kojima's unusual statement in tow, attention has visibly spiked — expectations for what's coming have been recalibrated.

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