Star Wars: Zero Company – Bit Reactor Brings Back Furloughed Developers
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The studio Bit Reactor has furloughed most of its team and now wants to bring back as many developers as possible. The reason is "unexpected business developments outside of our control." What this means for the release of the XCOM-like Star Wars game remains unclear.
AI MODIFIEDTVS News AI, editorially supervised, presents Star Wars: Zero Company – Bit Reactor Brings Back Furloughed Developers.
The US studio Bit Reactor, which is working on Star Wars: Zero Company, a turn-based strategy game in the XCOM style, has furloughed most of its developers – and is now fighting to bring back as many of them as possible. This is reported consistently by Kotaku and Eurogamer.
As a reason, the studio cited, according to Kotaku, "unexpected business developments outside of our control" – in other words, events that Bit Reactor is not itself responsible for. The studio has not been more specific publicly so far. What this means internally and how many employees are affected does not clearly emerge from the reports; Eurogamer speaks of "most" developers.
unexpected business developments outside of our control
What does this mean concretely?
When a studio furloughs its people, that is almost always a crisis signal in the industry: either money is missing in the short term, or a publisher is pulling funds, or a project is being put on ice. With Bit Reactor, it is an additional complicating factor that Zero Company was only officially announced a few months ago – the game was supposed to be the studio's biggest project to date.
The official response is correspondingly thin: Bit Reactor merely announced it would share more information "soon," as Kotaku writes. There is no new release date or statement on the financial situation.
Bit Reactor says it will have more to share on the XCOM-like strategy game's future 'soon'
What happens next?
The fact that Bit Reactor is publicly stating at all that it wants to "bring back as many people as possible" is unusual – normally studios try to communicate such steps quietly. For you as a player, this means above all: the original timeline for Star Wars: Zero Company is most likely obsolete.
Whether the game will even be released in the planned form depends, according to Eurogamer, on how many developers actually return and whether the publisher (presumably Disney/Lucasfilm) stands behind the project. Nobody knows more right now – including us.
What you should keep an eye on
- An official statement from Bit Reactor with concrete numbers or a new release window
- Any statements from Disney/Lucasfilm on the future of Zero Company
- Reports of layoffs or permanent departures rather than just furloughs
As soon as there's news, you'll read it here.
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