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Zelda Ocarina of Time: Chickens in Kakariko Village – The Empty Potion Saves Time

Dies ist eine AI-Übersetzung in diese Sprache zur besseren Lesbarkeit. Original ist die deutsche Fassung: deutsche Originalfassung öffnen.

A new guide collects the locations of all the chickens in Kakariko Village for the Switch 2 remake. The reward is an empty potion that, according to the guide, will save you plenty of time in the future.

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TVS News AI, editorially supervised, presents Zelda Ocarina of Time: Chickens in Kakariko Village – The Empty Potion Saves Time.

13 songs are available in the remake of The Legend of Zelda: Ocarina of Time. However, none of them is unlocked from the beginning. Each song becomes available in a specific location, through a specific input or by making particular progress in the game. The guide summarizes these three details for every song.

This is more than just a list of music. With the songs, you can change the time of day, call your horse, summon wind and rain or teleport to temple entrances. Some melodies also require a button sequence that you either have to remember or repeat in a controlled manner.

The biggest limitation lies in the unlock conditions. A song does not automatically become available as soon as you reach a location. You have to advance the story to a specific point, speak to Sheik, find a chest or trigger another event. That makes it worth consulting the table before searching for a particular song.

The first five songs open up the world

Zelda's Lullaby and Epona's Song are among the early finds. You obtain Zelda's Lullaby by speaking to Zelda in Hyrule Castle for the first time. The input is Y – X – A – Y – X – A. If you play the song in front of a Triforce, it refills your health meter. You unlock Epona's Song after talking to Malon at Lon Lon Ranch, once Talon has awakened and returned home. The button sequence X – Y – A – X – Y – A calls Epona to your side when Link is an adult or milks a cow.

Sun's Song requires A – R – X – A – R – X. You defeat the two ghosts at the eastern end of the graveyard and reach the end of the crypt. You can then use the song to change the time of day. This is more than an outdoor convenience: The guide explicitly classifies the song as a tool for influencing the point in time within the game.

For Saria's Song, the input is R – A – Y – R – A – Y. You travel through the Lost Woods to the Sacred Grove and speak to Saria there. You can then use the song at any time to call Saria. You obtain Song of Time once you have collected all the Spiritual Stones and returned to Hyrule Castle. The sequence A – L – R – A – L – R lets you play in front of time blocks to change their positions.

Six songs open temples and hidden paths

You unlock Song of Storms as adult Link in the Windmill House in Kakariko Village. The input is L – R – X – L – R – X. Its purpose is clear: The song summons wind and rain. It therefore belongs to the songs that do more than trigger a dialogue and actively change the conditions in the game world.

For Minuet of the Forest, the input is L – Y – X – A – Y – A. Sheik teaches you the song at the entrance to the Forest Temple. You then teleport directly to the temple entrance. Prelude of Light works on the same principle but requires a completed temple: Return to the Temple of Time after completing a temple, where Sheik teaches you the sequence X – A – X – A – Y – X.

Scarecrow Song is the special case: There is no fixed button sequence for it. As young Link, you first teach the scarecrows at Lake Hylia a song. If you return as adult Link and play the same song in front of them, the input becomes the Scarecrow Song. You therefore determine yourself which button you chose back then. The song then calls Pierre, the scarecrow.

For the final temple songs, you need particular progress in each case. Bolero of Fire, with R – L – R – L – A – R – A – R, is taught to you by Sheik at the Fire Temple. You obtain Serenade of Water, with L – R – A – A – Y, after collecting the Iron Boots in the Ice Cave. Nocturne of Shadow, with Y – A – A – L – Y – A – R, comes after completing three temples: Kakariko Village is then burning, and Sheik teaches you the song there. You learn Requiem of Spirit, with R – L – L – A – R – L, at the Spirit Temple.

Every song has a clear practical purpose

The 13 songs can be sorted not only by input and location. Each has its own function in the game. Zelda's Lullaby refills your health meter, Epona's Song calls your horse or milks a cow, and Sun's Song changes the time of day. With Song of Time, you move the positions of time blocks, while Song of Storms creates wind and rain.

The remaining melodies open paths or summon characters. Saria's Song calls Saria. Minuet of the Forest, Prelude of Light, Bolero of Fire, Serenade of Water, Nocturne of Shadow and Requiem of Spirit are each used to teleport to the entrance of a temple. Scarecrow Song calls Pierre. With the complete set, you have therefore not only collected melodies but also assembled a collection of different tools for routing, weather, teleportation and conversations.

Your sensible next step depends on how far you have already progressed. If you are missing a song, start with its listed condition. If you have reached the location but can no longer remember the input, the respective four to eight buttons in the overview will help. And if you want to make use of as many functions as possible, you should link the six temple songs to their progress requirements: They demand completed temples or special items.

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